FILE PAI 2011 | Centro Cultural São Paulo - Workshop

FILE PAI
Paulista Avenida Interativa
Paulista Interactive Avenue

ESPAÇO FIESP

Lawrence Malstaf – Shrink 01995 – Bélgica Belgium
Christoph Haag, Martin Rumori, Franziska Windisch & Ludwig Zeller – Open Circuit – Alemanha | Germany
Alessandro Ludovico & Paolo Cirio – Face to Facebook – Reino Unido | United Kingdom
Coletivo COLETORES: Toni William, Flávio Camargo, Daniela Cordeiro & Karina Marques – Máquina/Brinquedo – Brasil | Brazil
Eduardo Omine – Fragments In Curved Air – Brasil | Brazil
Elie Zananiri, Hugues Bruyère & Mathieu Léger – Peptone – Canadá | Canada
Esther Hunziker – DUMP – Suíça | Switzerland
Julian Jaramillo Arango – The Happy Cube – Brasil | Brazil
Lauren McCarthy – Conversacube – Estados Unidos | United States
NaJa & deOstos (Project Team: Ricardo de Ostos, Nannette Jackowski, Manuel Jimenez, Thomas Sicouri) – Ectoplasmatic Housing – Reino Unido | United Kingdom
PirarucuDuo: Fernando Visockis & Thiago Parizi – Acusmograma – Brasil | Brazil
Rafaël Rozendaal – Towards and Beyond.com – Holanda | Netherlands
Ricardo Iglesias García – Surveillance Cameras: they are alive! – Espanha | Spain
Tamás Waliczky – Marionettes – Hungria | Hungary
Yoshi Akai – Heart ‘n’ Beat (Biorhythm Synthesizer) – Japão | Japan

FNAC

Arnt Jensen – LIMBO – Dinamarca | Denmark
Gaijin Games – BIT TRIP BEAT – Estados Unidos | United States
Mediatronic – Monsters Probably Stole My Princess – Reino Unido | United Kingdom

METRÔ TRIANON-MASP

Rafaël Rozendaal – Carnal Fury.com – Holanda | Netherlands
Rafaël Rozendaal – Hot Doom.com – Holanda | Netherlands
Rafaël Rozendaal – Hybrid Moment.com – Holanda | Netherlands
Rafaël Rozendaal – Jello time.com – Holanda | Netherlands
Rafaël Rozendaal – The Persistence of Sadness.com – Holanda | Netherlands

MASP

Rejane Cantoni & Leonardo Crescenti – Solo – Brasil | Brazil

LIVRARIA CULTURA

Arnt Jensen – Limbo – Dinamarca | Denmark
Daniela Arrais & Luiza Voll – Invente um sorriso – Brasil | Brazil
Ricardo Barreto, Maria Hsu & AMUDI – feelMe – Brasil | Brazil
That Game Company: Jenova Chen – flOw – Estados Unidos | United States

CINE LIVRARIA CULTURA

Matthias Hoegg – August – Inglaterra | England
Andrew Ruhemann & Shaun Tan – The Lost Thing – Austrália / Australia
Animatório – Neomorphus – Brasil | Brazil
Bertrand Bey & Pierre Ducos – La Détente – França | France
Birdo Studio: Luciana Eguti, Paulo Muppet & Amir Admoni – Monkey Joy – Brasil | Brazil
Coala Filmes: Cesar Cabral – Tempestade – Brasil | Brazil
Fábio Yamaji – O Divino, de repente – Brasil | Brazil
Max Loubaresse, Marc Bouyer & Anthony Vivien – Salesman Pete – França | France

INSTITUTO CERVANTES

*Instalações | Installations:
Andreas muk Haider – skia – Áustria | Austria
Tim Coe – A Perfect Face – Áustria | Austria

*Anima+:
8-Bits Team: Valere Amirault, Jean Delaunay, Sarah Laufer & Benjamin Mattern – 8-Bits – França | France
Alan Becker – Animator Vs Animation – Estados Unidos | United States
Alessandro Novelli – The Alphabet – Itália | Italy
Alexander Gellner – 1 Minute Puberty – Alemanha | Germany
Andrew Huang – The Gloaming – Estados Unidos | United States
Ben Thomas & Leo Bridle – Train of Thought – Inglaterra | England
Birdo Studio: Luciana Eguti & Paulo Muppet – Bonequinha do Papai – Brasil | Brazil
Birdo Studio: Luciana Eguti & Paulo Muppet – Caixa – Brasil | Brazil
Birdo Studio: Luciana Eguti, Paulo Muppet & Allan Sieber – Animadores – Brasil | Brazil
Birdo Studio: Luciana Eguti, Paulo Muppet & Jimmy Leroy – Pequeno Cidadão – Brasil | Brazil
Brendan Angelides & Cyriak Harris – Eskmo – Estados Unidos | United States
Christopher Alender – Eye of The Storm – Estados Unidos | United States
Coala Filmes: Cesar Cabral – Dossiê Rê Bordosa – Brasil | Brazil
Dante Zaballa & Matias Vigliano – The Head – Argentina | Argentina
David O’Reilly – Please Say Something – Irlanda e Alemanha | Ireland and Germany
David O’Reilly – The External World – Irlanda e Alemanha | Ireland and Germany
David Wilson – Japanese Popstars “Let Go” – Inglaterra | England
Dominik Käser, Martin-Sebastian Senn, Mario Deuss, Niloy J. Mitra & Mark Pauly – Silhouettes of Jazz – Estados Unidos | United States
Esteban Diácono – Ólafur Arnalds – Ljósið – Argentina | Argentina
Fábio Yamagi & Denis Kamioka ‘Cisma’ – Photocopy Romance – Brasil | Brazil
Fernando Sanches – Xixi no Banho – Brasil | Brazil
Gabrielle Lissot, Pierre Lippens, Laurent Jaffier & Nicolas Deprez – Tous Des Monstres (All Monsters) – França | France
Guilherme Marcondes – Tyger – Brasil | Brazil
Guillermo Madoz – Head Honcho – Argentina | Argentina
Hi-Sim – Jump – Inglaterra | England
Home de Caramel – Alone Together – Espanha | Spain
Jasmin Lai – Brave – Estados Unidos e Tailândia | United States and Thailand
Jason Wishnow – Oedipus – Inglaterra | England
Jean-Paul Frenay – Artificial Paradise, Inc – Bélgica e França | Belgium and France
Joanna Lurie – Tree’s Migration – França | France
Joaquin Baldwin – Sebastian’s Voodoo – Estados Unidos | United States
Joaquin Baldwin – The Windmill Farmer – Estados Unidos | United States
Ken Turner – TIM – Canadá | Canada
Lee Tao – Seedling – Canadá / Canada
Lemeh42 – Wool & Water – Itália / Italy
Leszek Plichta – Dreammaker – Polônia e Alemanha | Polland and Germany
Malcolm Sutherland – Bout – Canadá | Canada
Malcolm Sutherland – Umbra – Canadá | Canada
Marc Silver – There Are No Others – Inglaterra | England
Marlies van der wel – Protest Flatness – Holanda | Netherlands
Martin Piana – LUMI – Argentina | Argentina
Martin Woutisseth – Stanley Kubrick, a filmography – França | France
Matatoro Team: Mauro Carraro, Raphaël Calamote & Jérémy Pasquet – Matatoro – França | France
Matthias Hoegg – August – Inglaterra | England
Matthias Hoegg – Thrusday – Inglaterra | England
Max Hattler – SPIN – Inglaterra | England
Meindbender Animation Studio – The Pirate – Suécia | Sweden
Michael Paul Young – The Interpretation – Estados Unidos | United States
Michal Socha – Chick – Polônia | Polland
Michal Socha – Koncert – Polônia | Polland
Mr McFly – Baseball – França | France
MUSCLEBEAVER: Tobias Knipf & Andreas Kronbeck – How your money works – Alemanha | Germany
Napatsawan Chirayukool – What makes your day? – Tailândia e Inglaterra | Thailand and England
Pahnl – Nowhere near here – Inglaterra | England
Peppermelon TV – Advanced Beauty – Inglaterra e Estados Unidos | England and Unites States
Peppermelon TV – First – Inglaterra e Estados Unidos | England and Unites States
Peppermelon TV – Target – Friends with you – Inglaterra e Estados Unidos | England and Unites States
Robert Seidel – Vellum – Alemanha | Germany
Rogier van der Zwaag Nobody Beats The Drum – Grindin – Holanda | Netherlands
Ross Phillips – 5 Second Projects ( Ballons) – Inglaterra | England
Ross Phillips – 5 Second Projects ( Reverse) – Inglaterra | England
Sasha Belyaev – The Rite of Youth – Letônia | Latvia
Scott Pagano – Pororoca – Estados Unidos | United States
Scott Pagano – Trust In The ‘M’ Machine – Estados Unidos | United States
Serene Teh – Parkour – Cingapura | Singapore
Stephen Irwin – Black Dog’s Progress – Inglaterra | England
Stephen Irwin – Horse Glue – Inglaterra | England
Sylvain Marc – Cocotte Minute – França | France
Sylvain Marc – Fertilizer Soup – França | France
Tanya Aydostian – L’autre – França | France
Taylor Price – Hunt – Canadá e Estados Unidos | Canada and United States
Treat Studios – E4 – Inglaterra | England
Veronika Obertová – Viliam – Eslováquia | Slovakia
Wesley Rodrigues – Pinga com Saquê – Brasil | Brazil
Zach Cohen – The Chair Not Taken – Itália | Italy
Andrew Ruhemann & Shaun Tan – The Lost Thing – Austrália / Australia
Animatório – Neomorphus – Brasil | Brazil
Bertrand Bey & Pierre Ducos – La Détente – França | France
Birdo Studio: Luciana Eguti, Paulo Muppet & Amir Admoni – Monkey Joy – Brasil | Brazil
Coala Filmes: Cesar Cabral – Tempestade – Brasil | Brazil
Fábio Yamaji – O Divino, de repente – Brasil | Brazil
Max Loubaresse, Marc Bouyer & Anthony Vivien – Salesman Pete – França | France

*Game:
Colibri Games – The Tiny Bang Story – Rússia | Russia

*Maquinemas | Machinimas:
Tom Jantol – Brief Encounter – Croácia / Croatia
Tom Jantol – Dear Fairy – Croácia | Croatia
Tom Jantol – Duel – Croácia | Croatia
Tom Jantol- The Remake – Croácia | Croatia
Tom Jantol- Wizard of OS: the fish incident – Croácia | Croatia

METRÔ VILA MADALENA

Alex May & Rudolf Kremers – Eufloria – Reino Unido | United Kingdom
Alexander Bruce – Hazard: The Journey of Life – Austrália | Australia
Christoffer Hedborg – Toys – Suécia | Sweden
Paolo Pedercini / Molleindustria – "Every Day The Same Dream" – Estados Unidos e Itália | United States and Italy
Richard E Flanagan / Phosfiend Systems – FRACT – Canadá | Canada

METRÔ CONSOLAÇÃO

Soraya Braz e Fábio Fon – Via Invisível – Brasil | Brazil

METRÔ BRIGADEIRO

Soraya Braz e Fábio Fon – Via Invisível – Brasil | Brazil

CENTRO CULTURAL SÃO PAULO

*Workshop:
Claudia González & Christian Oyarzún – Open Source Generative Electronic Music Devices – Chile | Chile

Cristiano Rosa – DIY Together – Brasil | Brazil

Hye Yeon Nam & Carl DiSalvo – Huggable Nature, Community Workshop – Estados Unidos | United States

Ricardo Palmieri -VideoMapping e Realidade Expandida | VideoMapping and Expanded Reality – Brasil | Brazil

*Symposium:
19.07.2011
André Rangel – Portugal | Portugal
Metacriação e composição algorítmica: Reflexões sobre a distância entre o criador e o público | Meta-creation and algorithmic composition – Reflections on the distance from the creator to the audience

Ali Miharbi – Turquia | Turkey
Top-down X Bottom-up: Obras recentes | Top-down vs. Bottom-up: Recent Works

Eric Siu – Honk Kong e Japão | Hong Kong and Japan
Corpo dirigido pela mídia: Massagem de karaokê | Media Driven Body: Karaoke Massage

Ben Jack – Nova Zelândia | New Zealand
Cérebros, computadores e emergência: Mágica mental em um mundo digital | Brains, computers and emergence: Mental magic in a digital world

Kazushi Mukaiyama – Japão | Japan
IJIROS

Mesa Redonda | Round Table
Daniel Gonzalez Xavier (coordenação e mediação | coordination and mediation) Brasil | Brazil; Fernando Velázquez – Montevidéu-Uruguai; Milton Sogabe – Brasil | Brazil; Miguel de Castro Perez – Brasil | Brazil; Ricardo Palmieri – Brasil | Brazil; Vanessa Fort – Brasil | Brazil
Processos mistos de criação e gestão de práticas artísticas, tecnológicas e culturais: Uma aproximação aos Encontros AVLAB e outros modelos de gestão compartilhada e em constante trânsito físico/online | Mixed processes of creation and management of artistic, technological and cultural practices: An approach to the AVLAB Meetings and other shared and in constant physical/online transit management models

20.07.2011
Andreas muk Haider – Áustria | Austria
Skia

Hye Yeon Nam – Coréia e Estados Unidos | Korea and United States
Por favor, sorria | Please Smile

Julian Jaramillo Arango – Brasil | Brazil
O Cubo Feliz | The Happy Cube

Matt Roberts – Estados Unidos | United States
Quem está no controle? Criando arte com dados em tempo real e interação do usuário | Who is in control? Creating art using real-time data and user interaction

Ricardo Iglesias García – Espanha | Spain
Arte, robôs e câmeras de vigilância | Art, robots and surveillance cameras

Mesa Redonda | Round Table
Ana Carla Fonseca (Garimpo de Soluções) Brasil | Brazil; Expedito Araújo (Vivo EnCena) Brasil | Brazil; Laura Corrêa (ItsNoon) Brasil | Brazil; Piatã Stoklos Kignel (Banco Santander) Brasil | Brazil
Economia Criativa | Creative Economy

21.07.2011
Sergio Roclaw Basbaum – Brasil | Brazil
Percepção e experiência em ambientes digitais: tecnoestese e infocognição | Perception and experience in digital environments: tecnoaesthesis and infocognition

Eduardo Patrício – Brasil | Brazil
Desenvolvimento de Instrumentos Musicais Digitais como atividade composicional | Development of musical instruments as a compositional activity

Giuliano Obici – Brasil | Brazil
Lanhouse e seus devires | LAN houses and their devires

Claudia Paulina González Godoy – Chile | Chile
Arte, Hardware Aberto e Cultura DIY | Art, Open Hardware and DIY Culture

Douglas Easterly – Nova Zelândia e Estados Unidos | New Zealand and United States
Escapando ao solipsismo: Inteligência Artificial, design de jogos | Escaping Solipsism: Artificial Intelligence, Game Design

Victoria Messi – Argentina | Argentina
Anti Utopia: Arte Eletrônica na América Latina | Anti Utopia: Electronic Art in Latin America

Gabriela Previdello – Brasil | Brazil
Fluxo da informação na contemporaneidade: a memória reordenada nas estruturas do FILE Arquivo | Contemporary information flow: the reordered memory on FILE Archive structures

Mesa Redonda | Round Table
Eliane Weizmann (coordenação e mediação | coordination and mediation) Brasil | Brazil; Alessandro Ludovico (neural) Itália | Italy; Alexandre Matias (Editor do caderno de cultura digital do jornal O Estado de S. Paulo) Brasil | Brazil; Régine Debatty (we make money not art) Bélgica | Belgium; Victoria Messi (El Pez Eléctrico) Argentina | Argentina
Jornalismo Cultural | Cultural Journalism

22.07.2011
Fernando Macedo – Brasil | Brazil
"Música para fala e trinta minutos", por PirarucuDuo | "Music for speech and 30 minutes" by Pirarucu Duo

Eduardo Omine – Brasil | Brazil
Fragmentos em ar curvo | Fragments in curved air

Christian Oyarzún Roa – Chile | Chile
G: Representações e reformulações do global de uma perspectiva meridional | G: representations and reformulations of the global from a South view

Karla Schuch Brunet – Brasil | Brazil
Geografias do Mar # Ilhas | Geographies of the Sea # Islands

Rachel Zuanon Dias / Geraldo Lima – Brasil | Brazil
Desenhando biointerfaces usáveis para jogar: o BioBodyGame e o NeuroBodyGame | Geographies of the Sea # Islands

Mesa Redonda | Round Table
Franklin Lee (AA) (coordenação e mediação | coordination and mediation); Anne Save de Beaurecueil (SUBdV) >; Robert Smith Stuart (Kokkugia); Sandro Tubertini (BDSP); Thiago Mundim (AA)
Coreografando Arquitetura Computacional | Choreographing Computational Architecture

The FILE PAI 2011 workshop at Centro Cultural São Paulo delved into the rapidly evolving field of artificial intelligence (AI) and its potential applications in various industries. Artificial intelligence, often abbreviated as AI, refers to the simulation of human intelligence processes by machines, particularly computer systems. These processes include learning (the acquisition of information and rules for using the information), reasoning (using rules to reach approximate or definite conclusions), and self-correction. Certain applications of AI include expert systems, speech recognition, and machine vision.

One of the key themes of the workshop was the use of AI in business contexts. This included a discussion of use cases where AI has been successfully implemented to create tangible business value. AI has the potential to revolutionize business operations and processes by automating repetitive tasks, analyzing data in real-time, and predicting outcomes. In this context, AI can be used for various purposes such as data normalization, generating synthetic data, and content generation.

One common use case for AI in business is the normalization of data. Data normalization is the process of organizing data in a database to ensure that it is easily accessible and manageable. AI can be used to automate this process, making it faster and more efficient. By using AI for data normalization, businesses can ensure that their data is consistent and accurate, leading to better decision-making and improved performance.

Another use case for AI in business is the generation of synthetic data. Synthetic data refers to artificially generated data that mimics real data, but does not contain any personally identifiable information. This synthetic data can be used for testing and training machine learning models, without risking the exposure of sensitive information. AI can be used to generate large amounts of synthetic data, helping businesses to improve the accuracy and reliability of their models.

Additionally, AI can be used for content generation, particularly in marketing and advertising. AI tools can analyze vast amounts of data to identify patterns and trends, which can then be used to generate personalized and engaging content for customers. This can include everything from social media posts and blog articles to targeted advertising campaigns. By using AI for content generation, businesses can create more effective and personalized marketing strategies, leading to increased customer engagement and brand loyalty.

AI has the potential to transform the business landscape, but it requires the right tools and platforms to be successful. One such platform is Flutter, a UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase. Flutter can be utilized to develop AI-powered applications, providing businesses with the ability to reach customers on multiple platforms with a consistent user experience.

Another key platform is Dialogflow, a natural language understanding platform that makes it easy to design and integrate a conversational user interface into mobile apps, web applications, devices, and bots. By using Dialogflow, businesses can create AI-powered chatbots and virtual assistants to enhance customer service, improve user engagement, and streamline business processes.

In addition, Firebase, a mobile and web application development platform developed by Google, can be used to build and manage AI-powered applications. Firebase provides a range of tools for backend development, including real-time database, authentication, hosting, and cloud functions, making it easier for businesses to integrate AI capabilities into their applications.

OpenAI is a research organization consisting of the for-profit OpenAI LP and its parent company, the non-profit OpenAI Inc. OpenAI is focused on conducting research in the field of artificial intelligence and developing AI capabilities that are safe and beneficial for humanity. By leveraging the advanced AI technologies developed by OpenAI, businesses can gain a competitive edge and create innovative solutions that meet the evolving needs of their customers.

Furthermore, stable diffusion by utilizing AI
helps businesses to understand and manage the diffusion of new technologies, products, and ideas in the market, enabling them to make informed strategic decisions and stay ahead of the competition.

Finally, Large Language Models (LLMs) such as GPT-3, developed by OpenAI, are revolutionizing natural language processing and text generation. LLMs have the ability to understand and generate human-like text, which can be applied to a wide range of business use cases, such as customer support chatbots, content generation, and language translation.

In conclusion, the FILE PAI 2011 workshop at Centro Cultural São Paulo provided valuable insights into the potential applications of artificial intelligence in business, as well as the tools and platforms that can be used to develop and deploy AI-powered solutions. By leveraging AI for data normalization, synthetic data generation, content generation, and other use cases, businesses can drive innovation, improve operational efficiency, and deliver better experiences for their customers. As AI continues to advance, businesses that embrace and leverage these technologies will be best positioned to succeed in the rapidly evolving digital landscape.

Posted by File Festival 2011 on 2011-10-18 18:55:05

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